In addition to wall-riding, the game adds new features, such as water physics, tornadoes, falling platforms, an invulnerability power up, balloon bouncing alongside mechanics returning from the first installment such as a day-night cycle, weather, and the wingsuit. Later in the game it is possible to unlock a compass which allows the player to travel between biomes for a fixed cost in coins. The final biome is the temples, featuring vines which the player can ride on and waterfalls that can speed the player up. Another biome is the canyons, requiring the new wall-riding mechanic, which allows the player to climb up canyon walls by holding down on the screen. A sandstorm, one of the new dynamic weather events in Alto's OdysseyĪt the beginning of the game, the player starts in the dunes, which features rolling hills and rocks for the player to avoid. The desert features three biomes that the player can unlock, each focusing on different mechanics. By doing tricks the player can increase their score which is uploaded to an online leaderboard at the end of their run. The player can jump by tapping the screen and do tricks by holding down on it. At its core the game remains a side-scrolling endless runner, in which the player character now sandboards through a desert setting, instead of snowboarding as in the original game. The player chooses between a cast of characters, each with different characteristics ranging from a higher jump to the ability to speed through rocks. Alto's Odyssey keeps the same basic gameplay of its predecessor, Alto's Adventure.
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